Products
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Virtual Actors: How the Film Industry Should Layout the Virtual Market
Virtual actors are actors created by technical means, this type of actors are not real people. Compared with real actors, virtual actors have a lot of advantages, first of all, they are obedient, not afraid that they are addicted to smoking and alcohol and other vices, not to mention that they will lose their temper and play a big game, and they never get tired, and will not be late, and can work 24 hours a day, but also in different locations, absolutely divided.
The latest technology has greatly reduced the cost and improved efficiency, so that only large productions and long cycles can use motion capture technology “people” up, and this also means that the application of motion capture technology will be more common, like “one” such as the number of Girls also have the opportunity to virtual actor identity, active on the film and television stage.
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Motion Capture&Vtuber Livestream: Turn into 2D/3D Avatars to Begin Virtual Live Streaming.
The real-time interaction between real people and virtual characters is a major application of motion capture technology. Virdyn now working on promoting a business model that combines motion capture technology and virtual live streaming. For MCN agency specializing in creating Vtubers, a Vtuber live streaming company, an individual Vtuber with high requirements for motion capture, or a new project planning to start a business in the Vtuber live streaming space. Aiming at the requirement of full-body motion capture for virtual live streaming, but pursuing a low-cost solution.
Our main product is a full body motion capture hardware: VDSuitFull which compatible to VUP virtual livestream software, support the connection of motion capture suit in the software into 2D/3D Avatar to begin the virtual live streaming.
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Virdyn mHand Studio Motion Capture Gloves Software System for mHand Pro
mHand Studio, uses the fully self-developed high-tolerance anti-magnetic interference algorithm & adaptive temperature drift compensation algorithm, combined with hand gesture motion capture & virtual reality interaction and other technologies, to provide real-time transcription of hand gestures into digital for different scenarios The development service of model action provides a brand-new human-computer interaction scheme. Supports motion capture data playback, broadcast and export by recording hand gestures, providing virtual simulation interactive reference case services.
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Virtual Host Technology: Help Mainstream Media Layout Virtual Reality Industry
Recently, the State Administration of Radio, Film and Television (SARFT) released a plan that mentions promoting the application of virtual anchor and animated sign language in the media and entertainment industry. In other words, it will strengthen the synthesis of 2D virtual image, 3D virtual image drive, virtual engine construction, voice drive, motion capture, facial expression capture and other virtual anchor technologies in the use of news broadcast, weather forecast, variety science and education programs to improve the efficiency and quality of program production and increase personalization and interest.
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Virtual Human Live Streaming Rapidly Gaining Popularity: Motion Capture Suit Becomes a Key Tool
Recently, as more and more new faces of avatars enter the public’s field of vision, the onslaught of avatars has gradually been noticed by all sectors of society. On the TikTok platform alone, the number of virtual people topic plays has reached 110 million. As one of the largest live streaming platforms in China, TikTok’s topic play volume on avatars is so large that it is enough to see that avatar live streaming has formed a development boom in the world.
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How Do Brands Use Virtual Spokesman to Tell Good Stories: Motion Capture Technology Empowers Brand Propagation
In recent years, the attractiveness of digital marketing to brands has gradually risen. With the explosion of the concept of meta-universe and the leap of technology, brands have been using virtual spokespersons to seize the opportunity: Blue Cursor released the first digital avatar “Su Xiaomei”, the first virtual digital intelligence person “Ai Wenwen” at the National Museum, Watsons created its first virtual spokesperson “Qu Chenxi Wilson”; from technology to cultural and museums to traditional retail, they have actively laid out the meta-universe and launched the “first” virtual person belonging to the brand.
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The Application of Virtual IP on Cultural Tourism Industry
In the traditional way of many cities promotion and tourism scenic spots marketing, often through multi-channel brand promotion, quality product experience, creative marketing events and other means to complete the marketing work. However, tourism marketing back to the core needs to have marketable products, with the east wind of mascot IP, tourism commodities have become an important carrier of tourism marketing, because behind each IP contains the culture and story about the scenic spot or city. And mascot IP can be integrated into tourism scenic spots through multiple ways such as products, festivals, live broadcasts and performances to promote tourism consumption upgrade and enhance the attractiveness of scenic spots.
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Motion Capture Technology to Help the Development of Creative Advertising with Realistic Effects
In today’s era of information explosion, advertisements are becoming shorter and more compact, and the forms of creation are also changing a lot. The fundamental purpose of ad creation is to seize users’ minds and make them remember the brand with stunning visual effects.
Motion capture technology empowers the creation of advertisements across the industry, and helps advertisements “create stunning visual effects” with high quality and high precision motion capture to capture the minds of users.
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Virtual Live Technology Empowerment Makes Online Education and Learning As Fun As Watching Cartoons
At present, online education products, such as children’s English teaching and other courses, the teaching model and core competitiveness are mostly presented in the selection of textbook content and one-to-one teaching model and teacher strength, but the form of education still has inherent flaws.
A lot of online education is playing videos, and the more interactive ones are only communicated in a one-to-one manner through voice and video, which makes it difficult for students to produce a sense of immersion and a strong concentration of interest, thus failing to achieve a true sense of classroom reversal. Especially for young student groups, it is a big challenge whether the teaching content and format can attract students’ continuous interest in learning!
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Motion Capture Technology Opens a New Era of Animation Development
In the field of animation production, the application of motion capture is very mature. Compared with manual descriptions of one frame, the action capture of real-life wearable devices is more refined and practical. It can be used for large-scale animation such as film and television animation or gaming animation production. VDMocap Studio and VDSuit Full animation capture equipment accurately capture action, real-time drive animation characters, depict plot movements, and empower animation creation.
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Inertial Motion Capture Technology to Help the Game Development and Production
In the field of game animation production and development, the application of motion capture technology is now so widespread that almost all 3D game animation productions use live actors for motion capture. And with the development of motion capture technology, the live action of real actors can be transferred to digital characters in real time to create highly realistic action images.
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Motion Capture Provides Advanced Technology Tools for Virtual Film Production
Viewers who have seen Hollywood fantasy film post-production documentaries must have seen such scenes – actors dressed in special costumes, face, torso, limbs are densely packed with light, surrounded by filming equipment, when the actors perform in the shooting range, those non-human-looking fantasy characters on the screen to present a realistic expression and movement . This is the progress of motion capture technology to the film special effects industry. Now, with the development of metaverse, the application of motion capture technology began to expand from traditional industries such as movies and games to the virtual space of the metaverse, becoming a technical means to achieve virtual people “more real” and “more natural”.